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Space Wolves

The Space Wolves — the Emperor's Sky Warriors of Fenris, an Adeptus Astartes Chapter of fierce loyalty and savage ferocity. This dossier covers playable archetypes and their builds, the Great Company command structure, and the active pack roster.

Command Hierarchy

Command

  • Wolf Lord1
    Elected with the Department Leadership vote or risen from Hersir rank.
    Brasir
    • Hersir1
      Elected by the Pack Leader and Battle Leader Council based on leadership, activity, reliability, and suitability for command
      • Battle Leader2
        Chosen by the Wolf Lord
        Gudrik
        • Pack Leader4
          LuphiousBjorn
          • White Hunter
            • Grey Hunter
              • Claw Brother
                • Blood Claws
      • Master of the Forge1
        Thorvald
        • High Iron Priest
          Baelog BoarhideNjal
          • Iron Priest
            • Iron Adept
              • Iron Novice
                WulfgarFrodi
      • Rune Father
        • Rune Warden
          Lucario
          • Rune Priest
            IvarOdinRikiRafar
            • Rune Acolyte
              • Rune Initiate
                Sølveormr
      • Master of the Wolf Priest1
        Ørnen Fjorisson
        • Great Wolf Priest
          Eirik FjorissonHate
          • Senior Wolf Priest
            • Wolf Priest
              • Wolf-kin
                Kuutar
      • Elder Wolf
        Ulgrof
        • Company Ancient1
          Bjorg
          • Wolf Thane1
            Vidar Cain
            • Wolf Guard
              Ragnar SharpbladeSigurd FjorissonMirack
              • Wolf Pup
                Wulfric Whiteshield

Iron Priests

Masters of the Forge in the service of the Great Companies. They are the hammer that shapes the Iron and the anvil that breaks the foes.

  • Master of Iron Priests
    (Picked by council)
    Thorvald
  • High Iron Priest
    Baelog BoarhideNjal
  • Iron Priest
  • Iron Adept
  • Iron Novice
    WulfgarFrodi

Reclusiam

The Black Wolves — the judicial body of the Great Company; they sing sermons, remember the Sagas and honor the traditions.

  • Master of the Wolf Priest
    Chosen by the Wolf Lord
    Ørnen Fjorisson
  • Great Wolf Priest
    Eirik FjorissonHate
  • Senior Wolf Priest
  • Wolf Priest
  • Wolf-kin
    Kuutar

Wolf Guard

The best of the best, handpicked by the Wolf Lord as his personal guards; they follow Honorary Ranks.

  • Elder Wolf
    Position for the past Leadership of the Great Company.
    Ulgrof
  • Company Ancient
    Bjorg
  • Wolf Thane
    Vidar Cain
  • Wolf Guard
    Ragnar SharpbladeSigurd FjorissonMirack
  • Wolf Pup
    Wulfric Whiteshield
ItemOfficerDepartment LeadCONCOSenior EnlistedEnlistedRecruitRestrictionsTraining
Bolt
Boltgun primary———✓✓✓✓——

Archetypes

Choose a tier, then select an archetype to see its abilities and build choices.

AGI 4FEL 2INI 4INT 3STR 4TOU 4WIL 3
Use the TerrainACTIVE · [V] · 45s, 1 charge

Blends into terrain, becoming invisible and difficult for NPCs to target.

  • Invisibility and NPC notarget while active
  • Base duration 1s

Scaling: +1s duration per Stealth rank, +1s per Agility above 1

Build Choices

No builds documented yet.

AGI 5FEL 1INI 5INT 3STR 4TOU 5WIL 3
Tactical VersatilityACTIVE · [G] · 50s, 1 charge

Chooses ranged or melee doctrine and boosts the selected combat mode.

  • Radial choice: ranged or melee combat
  • 18s duration

Scaling: 1.1x base; +1% per relevant combat skill rank for the chosen mode

Build Choices

No builds documented yet.

AGI 5FEL 1INI 5INT 3STR 4TOU 5WIL 3
Wrath of the AncientsACTIVE · [G] · 300s, 1 charge

Summons homing psychic bolts that orbit the caster and seek out nearby foes.

  • Bolts spawn over a 30s window (1 every ~2s)
  • Bolt count = Psychic Mastery + Willpower
  • Each bolt homes in and detonates (120 dmg, 150u blast)
  • Seeks NPCs/NextBots within 2500 units

Scaling: Bolt count = Psychic Mastery + Willpower (capped 12)

Build Choices

No builds documented yet.

AGI 5FEL 1INI 5INT 3STR 4TOU 5WIL 3
Oath of the WolfACTIVE · [H] · 60s, 1 charge

Speaks a protective oath that pulses armor onto the caster and nearby allies.

  • 5 armor pulses, ~1.5s apart
  • Each pulse restores (Leadership + Willpower) x 5 armor
  • Affects allies within 600 units

Scaling: (Leadership + Willpower) x 5 armor per pulse, 5 pulses

Build Choices

No builds documented yet.

AGI 5FEL 1INI 5INT 3STR 4TOU 5WIL 3
Tarantula Deployment DeviceACTIVE · [T] · 120s, 1 charge

Deploys an automated Tarantula sentry turret at a targeted location; hold to aim, release to place.

  • Hold-to-aim ghost placement within 300 units
  • Deployed turret has 350 HP and lasts 30s
  • Cooldown consumed only on a successful deployment
Build Choices

No builds documented yet.

Sub-compendiums

General

Introduction to the Red Moons Great Company of the Vlka Fenryka — who they are and how they hunt.

1 section

Ranks

The Battle Brother and Command rank ladders of the Great Company, with their promotion requirements.

3 sections

Requisition Rules

The colour legend used by the Requisition Table to mark what can be requested, crafted, or specially issued.

1 section

Requisition Table

The full armoury requisition table — what each requisition tier may draw, per the colour legend in Requisition Rules.

2 sections

Crafting Cost

The material cost to craft each item of the Company armoury.

1 section

Specializations

How Blood Claws join a specialization branch, and the current availability of Skyclaws, Long Fangs and Wolf Scouts.

1 section

Skyclaws

The Skyclaws specialization branch — jump-pack assault packs of the Great Company.

1 section

Long Fangs

The Long Fangs specialization branch — the heavy-weapons veterans of the Great Company.

1 section

Rune Priests

The Rune Priests of the Space Wolves, wielders of the storm and keepers of the ancient wisdom of Fenris.

1 section

Wolf Priests

The spiritual guides of the Wolves — how one becomes a Wolf Priest and the creeds of the White and Black Wolves.

1 section

Reclusiam

The Black Wolves — the judicial branch of the Wolf Priests — their rank ladder and RP guidelines.

2 sections

Próf Hersis

The three trials — Temper, Mind and Pack — a Son of the Wolf must pass to prove himself fit for leadership.

3 sections

Oaths

Oaths are trials voluntarily undertaken—or, in the case of punishment, imposed—to test and develop a warrior. They should contribute to character development and a warrior's saga rather than function solely as a method of acquiring Saga Points.

1 section

Sagas

The deeds and legends of the Sons of Russ, recorded so that the victories, sacrifices and names of the Wolves are never forgotten.

1 section

Sermons

How the Reclusiam bolsters its Brothers, with example Battle Sermons to draw from.

1 section

Punishments

The punishments of the Great Company, from the Silent Feast to Execution, and how they must be displayed.

1 section

Trophies

The hunting of trophies to prove oneself, and the need to have them sanctified.

1 section

Medicae

The White Wolves — the medical branch of the Wolf Priests — their rank ladder and creed.

2 sections

Iron Priests

The tech specialists of the Space Wolves — their origins on Fenris and their rank ladder.

2 sections

Wolf Guard

The handpicked elite of the Wolf Lord and the Honorary Ranks they hold.

2 sections