++ INITIATE BRIEFING // ADEPTUS ADMINISTRATUM ++
Getting Started
New to the sector? This briefing covers what your character can become and how the war effort actually turns — from creation and progression to gathering, crafting, and the events and projects that steer the fate of the Calixis Sector.
⚛ Create Your Character
Every character is built in four steps: choose a faction, a species, and a starting archetype, then grow with XP. Your faction decides which species and archetypes are open to you. An archetype is your starting role — it sets your gear, a handful of trained skills, and a signature ability. As you earn experience you advance through tiers, unlocking higher archetypes and growing into a veteran of the sector.
Faction
Pick your allegiance. It gates everything below.
Species
Human, Astartes, Skitarii, Ogryn and more — your raw potential.
Archetype
Your starting role: gear, skills, and a signature ability.
Grow
Earn XP through roleplay, training and events to climb the tiers.
Playable Factions
Vostroyan Firstborns
Astra Militarum line regiment — disciplined Guardsmen, priests and commissars of the Imperial war machine.
Space Wolves
Adeptus Astartes — transhuman warriors of the Sons of Russ, from scouts to battle-brothers and priests.
Mechanicus Cohort
Adeptus Mechanicus — tech-priests, skitarii and adepts who serve the Machine God and master forbidden craft.
Chapter Serfs
The serfs and support staff who keep the war effort running behind the front line.
Each faction fields its own roster of archetypes — Guardsmen, priests and commissars; scouts and battle-brothers; tech-adepts and skitarii. Some elite roles are unlocked through roleplay and staff recognition. Eligible characters may also walk the path of the psyker, wielding the powers of the warp.
⚙ Attributes & Skills
Attributes are the seven core measures of what your character is made of; skills are the trained specialities layered on top of them. Together they decide what you're good at — in a fight, in the field, and in conversation. You raise both over time by spending experience earned through roleplay, training sessions, and events. You don't need to master everything; build toward the role you want to play.
The Seven Attributes
Raw physical power — hauling, melee force, feats of muscle.
Resilience and durability — how much punishment you can take.
Speed, reflexes and dexterity — drives ranged accuracy and stealth.
Quick thinking and reaction speed — how fast you act, and your defence.
Mental fortitude — resisting fear, leading others, and psychic mastery.
Reasoning and learning — the mind behind tech, medicae and lore.
Social magnetism — persuasion, deception and reading people.
Skills — by Discipline
Combat
- Weapon Skill
- Close-quarters fighting and melee duels.
- Ballistic Skill
- Accuracy with ranged weapons and grenades.
Physical
- Athletics
- Climbing, jumping and feats of strength.
- Endurance
- Stamina and shrugging off fatigue.
- Stealth
- Moving unseen and unheard.
Mind & Tech
- Tech
- Repair, hacking and operating machinery.
- Medicae
- First aid, surgery and treating wounds.
- Scholar
- Lore, history and research.
- Investigation
- Searching for and analysing clues.
- Awareness
- Spotting danger and noticing details.
Social
- Persuasion
- Winning others over by argument and charm.
- Deception
- Lying, bluffing and disguise.
- Insight
- Reading motives and detecting lies.
- Intimidation
- Coercing through fear and threats.
- Leadership
- Inspiring and commanding others.
- Cunning
- Streetwise tricks and finding openings.
Field & Pilot
- Pilot
- Driving and piloting vehicles.
- Survival
- Tracking and enduring hostile environments.
The Warp
- Psychic Mastery
- Channelling and controlling psychic powers (psykers only).
Psykers. Characters with the gift can study warp disciplines — biomancy, divination, pyromancy, telekinesis and telepathy — learning powers that heal, deceive, or destroy. Power comes at a price: every casting risks the perils of the warp.
⛏ Gathering & Energy
The sector's economy starts in the ground. Across the map you'll find resource nodes — iron and scrap, lumber and herbs, and rarer Mechanicus minerals and sacred oils. Equip the right tool, work the node, and pass a quick skill check to harvest it; the better you roll, the more you bring home.
Gathering draws on your energy — a stamina pool that limits how much you can harvest in a session. Energy refills while you're actively playing: moving around and roleplaying in character. The lesson is simple — stay active, gather steadily, and turn raw materials into value.
The gathering loop
- Find a node and equip a suitable gathering tool.
- Work it and pass the skill check — higher rolls yield more.
- Spend energy as you harvest; it regenerates while you stay active.
- Carry your haul to a workbench, vendor, or faction store.
✢ Crafting
Gathered materials — and sometimes liquids like oils and reagents — are turned into useful goods at specialised workbenches. What you can make depends on your skills, your faction, and the station in front of you. Advanced recipes are research-gated: unlocking a recipe at the Forge can open it up for the whole server.
Tech & Fabrication
Weapons, armour, components and tools at the tech, weapon and armour benches.
The Forge
Refine ores and research weapon attachments — unlocks shared across the server.
Medicae & Chemistry
Medical supplies, serums, stimulants and even cybernetic augmetics.
Brewing & Liquids
Ferment and age drinks with real buffs; refine raw liquids into useful reagents.
Survival
Field equipment and everyday supplies from a basic bench.
Psychic Craft
Warp-touched runes and items for those who walk the path of the psyker.
⚔ Events, Quartermasters & the War Effort
Your work doesn't stay personal — it feeds the whole sector. Events generate resources, quartermasters turn them into gear and upgrades, factions pool them toward shared goals, and community projects let the playerbase steer what gets built next.
Events
Join GM-run events — tiered from Minoris to Terminus — to earn participation rewards and resources.
→Quartermaster
Turn resources in at the Procurement Station, or trade with other players at the Bazaar, for gear, augmetics and upgrades.
→Faction Goals
Pool resources into your faction's armoury and stockpile to work toward shared objectives.
→Projects
Contribute materials and skill to community research and construction — building lasting facilities and unlocks.
The result is a living sector: what the community gathers, crafts and chooses to build genuinely shapes the war and the resources everyone has to work with.
Your First Steps
A short checklist to get you in-game and contributing.
- Install the content packs and connect to the server, then join the Discord to coordinate.
- Create a character — pick a faction, species and archetype that fit the role you want.
- Get oriented in-character and find a trainer to start earning XP.
- Gather resources, then craft your first gear at a workbench.
- Join the next event and start contributing to your faction's goals.