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Mechanicus Cohort

The Mechanicus Cohort — servants of the Omnissiah who blend flesh and machine in pursuit of the Quest for Knowledge. This dossier covers playable archetypes and their builds, the priesthood's command structure, and the active cohort roster.

Command Structure

Command

  • Prime Hermaticon1
    Lokar Ket
    • Veneratus1
      Phi Epsilon
      • Mechasapient1
        Ryn-Eng
        • Cybersmith
          • Enginseer
            Kathrine
            • Necromechanic
              Galen
              • Fabricator
      • Prefectus1
        Harvester
        • Primus Priest
          • Secundus Priest
            Zod-223
            • Tertius Priest
              • Tech Adept
                IrengalValeIredamus Opifex56-Epsilon
                • Tech Acolyte
                  Delt4k
      • Corpus Illuminator1
        Leviath
        • Grand Symbiarch
          • Vitae Curator
            • Metasurgeon
              • Vivector
                Xor-666/2Sy-gex
    • Marshal1
      AURA
      • Alpha Prime1
        Omnis-44
        • Alpha1
          • Equites
            • Hastatii
              • Tribune
                GR1M-M.I.G. V3
                • Skitarii
                  Norman
                  • Hypaspist
                    Chief
        • Hastarii Alpha1
          Uriel
          • Leadwall
            • Steelcore
              • Ironbone
                • Hastarii
        • Rustalker Alpha1
          • Poltergeist
            • Wraith
              • Spectre
                • Rustalker
        • Infiltrator Alpha1
          • Eagle
            • Owl
              Tyr-Drax-83
              • Hawk
                Iaxis-9 Vask
                • Infiltrator
        • Ranger Alpha1
          • Eliminator
            • Deadshot
              Rhous-11
              • Ironeye
                Apollo-13
                • Ranger

Roster

Majoris

NameRankSpecializationStatus
Lokar KetPrime HermaticonGenetorActive
AURAMarshalTech GuardActive
Phi EpsilonVeneratusGeneralisActive

Minoris

NameRankSpecializationStatus
Ryn-EngMechasapientArtisanActive
HarvesterPrefectusGeneralisActive
NormanSkitariiTech GuardActive
Xor-666/2VivectorGenetorActive
LeviathCorpus IlluminatorGenetorActive
Omnis-44Alpha PrimeTech GuardActive
Tyr-Drax-83OwlInfiltratorActive
Delt4kTech AcolyteGeneralisActive
ChiefHypaspistTech GuardActive
IrengalTech AdeptGeneralisActive
ValeTech AdeptGeneralisActive
GalenNecromechanicArtisanActive
KathrineEnginseerArtisanActive
Sy-gexVivectorGenetorActive
Zod-223Secundus PriestGeneralisActive
Iaxis-9 VaskHawkInfiltratorActive
GR1M-M.I.G. V3TribuneTech GuardMissing
UrielHastarii AlphaHastariiActive
Apollo-13IroneyeRangerActive
Iredamus OpifexTech AdeptGeneralisActive
56-EpsilonTech AdeptGeneralisActive
Rhous-11DeadshotRangerActive

Archetypes

Choose a tier, then select an archetype to see its abilities and build choices.

AGI 1FEL 1INI 1INT 2STR 1TOU 1WIL 1
Admin AccessACTIVE · [.] · 180s, 1 charge

Interfaces with local systems to reduce active resource cooldowns.

  • Reduces tracked cooldowns by 50%
  • Base reset count is 1 resource cooldown

Scaling: Reset count scales from Tech + Intellect through wk40k_admin_access_reset_count

Build Choices

No builds documented yet.

AGI 2FEL 1INI 1INT 2STR 1TOU 2WIL 1
Overclocked Augments - TankACTIVE · [N] · 300s, 1 charge

Overclocks defensive augmetics into a slow, braced tank mode.

  • 50% dodge chance while active
  • -50% movement speed
  • 20s duration
Build Choices

No builds documented yet.

AGI 1FEL 1INI 1INT 3STR 1TOU 1WIL 1
Statistical CertaintyPASSIVE · Passive tick every 10s

Calculates optimal triage patterns, passively restoring nearby allies.

  • Heals HP and armor every 10s
  • 300 unit radius

Scaling: Heal amount derives from Intellect + Tech and is clamped by configuration

Build Choices

No builds documented yet.

AGI 1FEL 1INI 1INT 1STR 1TOU 3WIL 1
Heavily AugmentedACTIVE · [M] · 75s, 1 charge

Locks augmented systems into a defensive state that resists shock and injury.

  • Prevents Shock changes while active
  • 15% incoming damage reduction
  • Base active duration 15s

Scaling: Duration uses 30s base, +2s per Toughness, +1s per Endurance rank

Build Choices

No builds documented yet.

AGI 1FEL 1INI 1INT 3STR 1TOU 1WIL 1
Rite of RepairACTIVE · [,] · 80s, 1 charge

Performs a battlefield repair rite on nearby vehicles and entities.

  • Repairs vehicles and repairable entities in a 384 unit radius
  • Base repair amount 150 HP

Scaling: +10% repair per Tech rank, +5% per Intellect above 1

Build Choices

No builds documented yet.

AGI 3FEL 1INI 1INT 2STR 1TOU 3WIL 1
Neurostatic AuraACTIVE · [O] · 120s, 1 charge

Cloaks you in a haze of toxins and distortion, granting near-total dodge.

  • 90% dodge chance override
  • Base duration 5s

Scaling: +0.5s duration per Stealth rank, +0.5s per Agility above 1

Build Choices

No builds documented yet.

AGI 3FEL 1INI 2INT 1STR 1TOU 3WIL 1
Transonic AssassinACTIVE · [R] · 55s, 1 charge

Accelerates into close combat with boosted movement and melee output.

  • Speed multiplier and melee damage multiplier
  • 12s duration

Scaling: Speed gains +3% per Agility; damage gains +2% per Weapon Skill rank

Build Choices

No builds documented yet.

AGI 1FEL 1INI 1INT 3STR 1TOU 1WIL 1
Lord of the Machine CultPASSIVE · Passive

Optimizes allied machine spirits with a passive rate-of-fire aura.

  • Base +10% rate of fire
  • 400 unit radius
  • Higher provider bonus wins

Scaling: +1% ROF per Tech rank, +0.5% per Intellect above 1

Build Choices

No builds documented yet.

Sub-compendiums