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Compendium / Vostroyan Firstborns / Suggested Builds W.I.P.

Suggested Builds W.I.P.

Work-in-progress suggested character builds per role — recommended attribute ratings, skills, talents and wargear for each Archetype.

Suggested Builds — W.I.P.

Infantry

TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 48
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
3333212
SUGGESTED SKILLS — XP Cost: 18
AthleticsAwarenessBallistic SkillSurvivalWeapon Skill
21311
Suggested Talents: Ole Reliable (10 XP)
Wargear: Flak Armour, Lasgun, Knife

Heavy Weapons

TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
SUGGESTED ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
6111111
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?

Special Weapons

TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?

Medicae

TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 46
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
2222333
SUGGESTED SKILLS — XP Cost: 24
MedicaeScholarWeapon Skill
322
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?

Engineers

TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?

Sharpshooter

TIER 1 ARCHETYPE: RATLING — XP Cost: 54
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 16
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
1231123
SUGGESTED SKILLS — XP Cost: 4
AwarenessBallistic SkillCunningDeceptionInsightPersuasionStealth
2322113
Archetype Ability: Shoot Sharp and Scarper (PLACEHOLDER) — I think this should be a passive, Ratlings shouldn't be slowed down when aiming. Or additionally we could give them a huge damage boost like 30-40% but slows down their rate of fire.

Zealot

TIER 1 ARCHETYPE: Ministorum Priest — XP Cost: 12
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 26
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
1222323
SUGGESTED SKILLS — XP Cost: 32
AwarenessBallistic SkillInsightIntimidationLeadershipScholarWeapon Skill
2211222
Wargear: Chainsword, Laspistol, Rosarius, Knife, Ministorum Robes, Missionary Kit
Archetype Ability: Fiery Invective (PLACEHOLDER) — This could keep the same effect of restoring 1d3+Rank Shock (1D3 is just a D6 divided by 2) [For cooldown, could we make it once per event? It would be fairly powerful]

Tempestus Scions

TIER 2 ARCHETYPE: Tempestus Scions — XP Cost: 52
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 42
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
4343222
SUGGESTED SKILLS — XP Cost: 46
AthleticsAwarenessBallistic SkillLeadershipPilotSurvivalWeapon Skill
2241222
Suggested Talents: DIE HARD (XP Cost: 20)
Wargear: Tempestus Carapace, Hot-Shot Lasgun, Grav Chute, Knife, Munitorum Issue Mess Kit, copy of the Imperial Infantryman's Uplifting Primer, Monoscope, 3 ration packs
Archetype Ability: Elite Soldier (PLACEHOLDER) — I think we make this an active ability that increases your ranged damage by maybe 20% for a short time.

Gun Lugger

TIER 2 ARCHETYPE: OGRYN WARRIOR — XP Cost: 98
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 8
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
5522211
SUGGESTED SKILLS — XP Cost: 44
AthleticsAwarenessBallistic SkillIntimidationSurvivalWeapon Skill
212135
Archetype Ability: Let It Rip (PLACEHOLDER) — Activated ability that increases rate of fire and gives you a bottomless magazine for a short time.

Confessor

TIER 2 ARCHETYPE: Confessor — XP Cost: 90
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 26
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
2222433
SUGGESTED SKILLS — XP Cost: 24
AwarenessInsightInvestigationTech
1421
Archetype Ability: Faithfull Replenishment (PLACEHOLDER) — Restores all shock of nearby players. Again I think the ability is fine, but it should be a once per event ability.

Commissars

TIER 3 ARCHETYPE: COMMISSAR — XP Cost: 76
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 53
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
3323524
SUGGESTED SKILLS — XP Cost: 106
Archetype Ability: Fearsome Respect (PLACEHOLDER) — This could be an active ability that provides a damage buff to those nearby scaling off the players Leadership.

Officer

TIER 3 ARCHETYPE: COMMISSAR — XP Cost: 76
Archetype Ability: Fearsome Respect (PLACEHOLDER) — This could be an active ability that provides a damage buff to those nearby scaling off the players Leadership.

Bullgryn

TIER 3 ARCHETYPE: BULLGRYN — XP Cost: 172
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 12
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
6633211
SUGGESTED SKILLS — XP Cost: 56
AthleticsAwarenessBallistic SkillLeadershipSurvivalWeapon Skill
233136
Archetype Ability: Shieldwall (PLACEHOLDER) — Activated ability that should reduce incoming damage around the Bullgryn by roughly 15-20%