Compendium / Vostroyan Firstborns / Suggested Builds W.I.P.
Suggested Builds W.I.P.
Work-in-progress suggested character builds per role — recommended attribute ratings, skills, talents and wargear for each Archetype.
Suggested Builds — W.I.P.
Infantry
TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 48
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 3 | 3 | 3 | 3 | 2 | 1 | 2 |
SUGGESTED SKILLS — XP Cost: 18
| Athletics | Awareness | Ballistic Skill | Survival | Weapon Skill |
|---|---|---|---|---|
| 2 | 1 | 3 | 1 | 1 |
Suggested Talents: Ole Reliable (10 XP)
Wargear: Flak Armour, Lasgun, Knife
Heavy Weapons
TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
SUGGESTED ATTRIBUTES RATINGS
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 6 | 1 | 1 | 1 | 1 | 1 | 1 |
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?
Special Weapons
TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?
Medicae
TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 46
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 2 | 2 | 2 | 2 | 3 | 3 | 3 |
SUGGESTED SKILLS — XP Cost: 24
| Medicae | Scholar | Weapon Skill |
|---|---|---|
| 3 | 2 | 2 |
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?
Engineers
TIER 1 ARCHETYPE: IMPERIAL GUARDSMAN — XP Cost: 6
Archetype Ability: Look Out, Sir! (PLACEHOLDER) — This one I think we could make it a passive ability rather than activated. I think it should just provide a small damage resistance to others around them. Maybe like 2% and it could stack, maxing at maybe 10%?
Sharpshooter
TIER 1 ARCHETYPE: RATLING — XP Cost: 54
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 16
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 1 | 1 | 2 | 3 |
SUGGESTED SKILLS — XP Cost: 4
| Awareness | Ballistic Skill | Cunning | Deception | Insight | Persuasion | Stealth |
|---|---|---|---|---|---|---|
| 2 | 3 | 2 | 2 | 1 | 1 | 3 |
Archetype Ability: Shoot Sharp and Scarper (PLACEHOLDER) — I think this should be a passive, Ratlings shouldn't be slowed down when aiming. Or additionally we could give them a huge damage boost like 30-40% but slows down their rate of fire.
Zealot
TIER 1 ARCHETYPE: Ministorum Priest — XP Cost: 12
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 26
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 1 | 2 | 2 | 2 | 3 | 2 | 3 |
SUGGESTED SKILLS — XP Cost: 32
| Awareness | Ballistic Skill | Insight | Intimidation | Leadership | Scholar | Weapon Skill |
|---|---|---|---|---|---|---|
| 2 | 2 | 1 | 1 | 2 | 2 | 2 |
Wargear: Chainsword, Laspistol, Rosarius, Knife, Ministorum Robes, Missionary Kit
Archetype Ability: Fiery Invective (PLACEHOLDER) — This could keep the same effect of restoring 1d3+Rank Shock (1D3 is just a D6 divided by 2) [For cooldown, could we make it once per event? It would be fairly powerful]
Tempestus Scions
TIER 2 ARCHETYPE: Tempestus Scions — XP Cost: 52
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 42
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 4 | 3 | 4 | 3 | 2 | 2 | 2 |
SUGGESTED SKILLS — XP Cost: 46
| Athletics | Awareness | Ballistic Skill | Leadership | Pilot | Survival | Weapon Skill |
|---|---|---|---|---|---|---|
| 2 | 2 | 4 | 1 | 2 | 2 | 2 |
Suggested Talents: DIE HARD (XP Cost: 20)
Wargear: Tempestus Carapace, Hot-Shot Lasgun, Grav Chute, Knife, Munitorum Issue Mess Kit, copy of the Imperial Infantryman's Uplifting Primer, Monoscope, 3 ration packs
Archetype Ability: Elite Soldier (PLACEHOLDER) — I think we make this an active ability that increases your ranged damage by maybe 20% for a short time.
Gun Lugger
TIER 2 ARCHETYPE: OGRYN WARRIOR — XP Cost: 98
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 8
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 5 | 5 | 2 | 2 | 2 | 1 | 1 |
SUGGESTED SKILLS — XP Cost: 44
| Athletics | Awareness | Ballistic Skill | Intimidation | Survival | Weapon Skill |
|---|---|---|---|---|---|
| 2 | 1 | 2 | 1 | 3 | 5 |
Archetype Ability: Let It Rip (PLACEHOLDER) — Activated ability that increases rate of fire and gives you a bottomless magazine for a short time.
Confessor
TIER 2 ARCHETYPE: Confessor — XP Cost: 90
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 26
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 2 | 2 | 2 | 2 | 4 | 3 | 3 |
SUGGESTED SKILLS — XP Cost: 24
| Awareness | Insight | Investigation | Tech |
|---|---|---|---|
| 1 | 4 | 2 | 1 |
Archetype Ability: Faithfull Replenishment (PLACEHOLDER) — Restores all shock of nearby players. Again I think the ability is fine, but it should be a once per event ability.
Commissars
TIER 3 ARCHETYPE: COMMISSAR — XP Cost: 76
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 53
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 3 | 3 | 2 | 3 | 5 | 2 | 4 |
SUGGESTED SKILLS — XP Cost: 106
Archetype Ability: Fearsome Respect (PLACEHOLDER) — This could be an active ability that provides a damage buff to those nearby scaling off the players Leadership.
Officer
TIER 3 ARCHETYPE: COMMISSAR — XP Cost: 76
Archetype Ability: Fearsome Respect (PLACEHOLDER) — This could be an active ability that provides a damage buff to those nearby scaling off the players Leadership.
Bullgryn
TIER 3 ARCHETYPE: BULLGRYN — XP Cost: 172
SUGGESTED ATTRIBUTES RATINGS — XP Cost: 12
| Strength | Toughness | Agility | Initiative | Willpower | Intellect | Fellowship |
|---|---|---|---|---|---|---|
| 6 | 6 | 3 | 3 | 2 | 1 | 1 |
SUGGESTED SKILLS — XP Cost: 56
| Athletics | Awareness | Ballistic Skill | Leadership | Survival | Weapon Skill |
|---|---|---|---|---|---|
| 2 | 3 | 3 | 1 | 3 | 6 |
Archetype Ability: Shieldwall (PLACEHOLDER) — Activated ability that should reduce incoming damage around the Bullgryn by roughly 15-20%