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Faction Systems

The armory requisition procedure and full requisition table, the starting Archetypes with their attributes, skills, wargear and abilities, and the regiment's Subfactions.

Requisition Table

Armory Requisition Procedure

All personnel seeking to obtain equipment from the armory must follow the procedure outlined below. Failure to comply with these steps may result in delays, denial of equipment, or disciplinary action.
Step 1 — Verify Equipment Availability
Before submitting a requisition request, the soldier must confirm that the desired weapon, armor, or utility item is currently available within the armory inventory.
Step 2 — Submit a Requisition Request
The soldier must proceed to the [CRC] Astra Militarum Contingent Discord and locate the Requisition Submission channel. Using the provided Requisition Form Image, the soldier must accurately complete all required fields of the requisition request. Incomplete or improperly filled forms may be rejected.
Step 3 — Command Review
Once completed, the requisition form must be presented to a Lieutenant or Commissar for official review. The reviewing officer will either approve or deny the request. Approval is based on operational necessity, rank authorization, and current supply limitations.
Step 4 — Equipment Issuance
If the requisition request is approved: The soldier must present the approved requisition form to a certified Armory Personnel Member. Upon verification, the requested equipment will be issued to the soldier. No equipment may be issued without documented approval.
Addendum — Any starting wargear that conflicts with the Requisition table is exempt from needing to be requisitioned.

Requisition Table

ClassSlotEquipmentEnlistedNCO
BOLT(S)Bolt Pistol
(P)Boltgun
(P)-HVYStorm Bolter
Heavy Bolter
LAS(S)Laspistol
Hot-Shot Laspistol
Master Crafted Laspistol
(P)Lasgun
Hot-Shot Lasgun
Long Las
(P)-HVYHot-Shot Volley Gun
Lascannon
PLASMA(S)Plasma Pistol (T)
(P)Plasma Gun (T)
(P)-HVYPlasma Cannon (T)
MELTA(P)Meltagun (T)
(P)-HVYMulti-Melta (T)
PROJECTILE(S)Autopistol
Hand Cannon
Stubber
Needle Pistol
(P)Stubcannon
Autogun
Shotgun
Combat Shotgun
Needle Rifle
(P)-HVYHeavy Stubber
Autocannon
FLAME(S)Hand Flamer (T)
(P)Flamer (T)
(P)-HVYHeavy Flamer (T)
ABHUMAN(P)Ratling Rifle
Ripper Gun
(P)-HVYGrenadier Gauntlet (T)
EXPLOSIVE(P)Militarum tempestus Grenade Launcher (T)
(U)Frag Grenade (T)
Krak Grenade (T)
(P)-HVYMissile Launcher (T)
(U)Frag Missile
Krak Missile
Melta Bomb (T)
Frag Bomb (T)
SIMPLE(M)Knife
Sword
Mono Knife
Industrial Bludgeon
CHAINChain Bayonet
Chainsword
Chainaxe
Eviscerator
Chain Fist
ExoticShock Maul
PowerPower Sword
Power Maul
Power Axe
Power Fist
Thunder Hammer (T)
OGRYNBullgryn Maul
Ripper Gun Bayonet
ARMOR(A)Bodyglove
Flak Armour
Flak Coat
Carapace Armour
Tempestus Carapace
POWEREDLight Power Armour
Ignatus Power Armour
Heavy Power Armour
FIELDSStorm Shield
Refractor Field
Rosarius
AUXILLIABullgryn Plate
Brute Shield
Slabsheild
TACTICAL(U)9-70 Entrenching Tool (T)
Auspex (T)
Cameleoline Cloak (T)
Grav-Chute (T)
Jump Pack (T)
Mag-Boot
Monoscope
Preysense Goggles (T)
Vox Bead
Vox Caster (T)
MEDICALDiagnostor (T)
Infantry First Aid Kit (T)
Medikit (T)
Chiurgeon's Tools (T)
Martyr's Gift Meditkit (T)
Slate Monitron
Stimm
Misc.Combi-Tool
Data-Slate
Munitorum-Issue Mess Kit
Ration Packs
Respirator
Symbol of Authority
Uplifting Primer

Archetypes

Archetypes are a rough reflection of your character when you first begin. An Archetype will determine your starting wargear and your "Ability". However, Archetypes do not constrain you to what they are.
For example, simply because you choose an Archetype like Ministorum Priest, does not mean you must be a priest. You may simply be a guardsmen skilled in melee combat, hence why you'd start with a dedicated melee weapon.
Archetypes are simply a spring board to start you off and do not restrict what you can play as.

IMPERIAL GUARDSMAN

TIER 1 ARCHETYPE — XP Cost: 6
A footsoldier in the galaxy's greatest army. You are one of billions of raw recruits trained to stand and fire against the monstrous enemies of humanity.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
1111111
BASE SKILLS
Ballistic Skill
2
Starting Wargear: Flak Armour, Lasgun, Knife, Munitorum Issue Mess Kit, Grooming Kit, Uplifting Primer, x3 Ration Packs
Archetype Ability: Look Out, Sir! (Passive) — Nearby allies gain Damage Resistance (DR) from your protective presence. DR per guardsman scales with Toughness and Willpower. Multiple guardsmen stack their protection.

RATLING

TIER 1 ARCHETYPE — XP Cost: 54
You are small and elusive, enlisted in the Astra Militarum as a sharpshooter and infiltration specialist.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
1221112
BASE SKILLS
AwarenessBallistic SkillCunningDeceptionStealth
23223
Starting Wargear: Ratling Sniper, Knife, Flack Armor, 5x Ration Pack, Ratling Keepsake
Archetype Ability: Shoot Sharp and Scarper (Passive) — Removes scope movement penalties and damage falloff for sniper weapons. Damage bonus scales with Ballistic Skill and Awareness.

Ministorum Priest

TIER 1 ARCHETYPE — XP Cost: 18
You preach and enforce the Imperial Cult. You lead the faithful to execute His will, inflaming faithful hearts with your impassioned oration.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
1111311
BASE SKILLS
Scholar
2
Starting Wargear: Chainsword, Laspistol, Rosarius, Knife, Clothing, Missionary Kit
Archetype Ability: Fiery Invective (Utility) — Deliver a rousing sermon to restore shock/morale to nearby allies. Restoration scales with Leadership and Fellowship. Limited to once per combat event.

Tempestus Scions

TIER 2 ARCHETYPE — XP Cost: 52
You are a highly trained elite shock trooper of the Astra Militarum.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
3331111
BASE SKILLS
Ballistic SkillStealth
22
Starting Wargear: Tempestus Carapace, Hot-Shot Lasgun, Grav Chute, Knife, Munitorum Issue Mess Kit, Uplifting Primer, Slate Monitron, Monoscope, 3 ration packs
Archetype Ability: Elite Soldier (Personal Buff) — Channel your elite training to increase ranged weapon damage. Damage bonus scales with Ballistic Skill and Agility.

OGRYN WARRIOR

TIER 2 ARCHETYPE — XP Cost: 98
You are a muscular titan of war, unleashed by the Astra Militarum as a blunt instrument.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
5511211
BASE SKILLS
Ballistic SkillSurvivalWeapon Skill
122
Starting Wargear: Flak Armour, Ripper Gun, Ripper Gun Bayonet, 3x Frag Bomb
Archetype Ability: Let It Rip (Personal Buff) — Enter a devastating suppression mode with dramatically increased rate of fire and unlimited ammunition. ROF scales with Ballistics Skill and Strength.

Confessor

TIER 2 ARCHETYPE — XP Cost: 90
You are a firebrand preacher of the Imperial Cult, compelling your flock to admit their failings with force of personality alone.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
1111431
BASE SKILLS
InsightIntimidationMedicaeScholarWeapon Skill
22342
Starting Wargear: Ministorum Robes, Rosarius, Missionary Kit, Power Maul, Laspistol, Torture Kit, Ministorum Tomes, Portable Lecturn
Archetype Ability: Faithful Replenishment (heal) — Channel the Emperor's blessing to heal all nearby allies. Healing amount scales with Medicae and Fellowship. Limited to once per combat event.

Commissars

TIER 3 ARCHETYPE — XP Cost: 76
Maintaining morale through any means necessary, you are a leader amongst the Astra Militarum, ensuring soldiers do their duty by leading from the front.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
3311411
BASE SKILLS
Ballistic SkillIntimidationLeadershipWeapon Skill
1221
Starting Wargear: Bolt Pistol, Chainsword, Flak Coat, Munitorum Issue Mess Kit, Blanket, Grooming Kit, Uplifting Primer, x3 Ration Packs
Archetype Ability: Fearsome Respect (Team Buff) — Inspire nearby allies with your commanding presence, granting increased damage output. Buff strength scales with Leadership and Willpower. Affects all allies within radius.

Bullgryn

TIER 3 ARCHETYPE — XP Cost: 172
You are a walking wall of heavy armour and close-assault weaponry, first into battle, with an army of comrades sheltering behind you.
BASE ATTRIBUTES RATINGS
StrengthToughnessAgilityInitiativeWillpowerIntellectFellowship
6622211
BASE SKILLS
AthleticsBallistics SkillSurvivalWeapon Skill
2223
Starting Wargear: Bullgryn Plate, Slabshield, Grenadier Gauntlet, 3x Frag Bomb
Archetype Ability: Shieldwall (Team Buff) — Raise your shield to protect nearby allies, reducing incoming damage for all within the aura. Damage reduction scales with Toughness and Strength.

Subfactions

Commissars

In circumstances few and far between, certain youth of the Calixis Subsector will find transfer to the Schola Progenium, and eventually return on blessing from the Astra Militarum echelons of command to rejoin the Guardsman of Vostroya once more, and enforce Imperial standard.
Commissars act as the Judicial Authority of the Guardsman, helping to discipline, punish, and inspire their subjects; one way or another. Their dogma however, offers them great insight into managing the morale and will of nearby Guardsman, such as to remedy the effects of Battleshock, and simple hesitation.
RankDescriptionRoleProgression
Cadet Commissar (Specialist)Straight out of the Schola Progenium, Cadet Commissars are the best of the best in their studies of combat, faith, and leadership. They are the future men and women, to uphold the imperium edicts on the battlefield and hold faith and morale absolute within the trenches, with the guardsman they are assigned to.The role of the Cadet Commissar within the Guard is to be the eyes and ears of the upper echelons of guard command and their respected Commissars. Ensuring that the men are in order and to report any heresy or suspicious activity amongst the guardsman, and garner respect with the men they will serve.Evaluation; Probation period; Integration training; Political Officer Training; Speech craft
Junior Commissar (Sergeant)Junior Commissars, after earning their place within the Guard and furthering their combat prowess they are given more privileges and more responsibilities. To further their career they must uphold the tenets of the primer to the letter, and lead a squad successfully into hell itself, bringing light with las guns and bolters.The role of the Junior Commissar within the guard is to be the right hand of their assigned Commissar and Guard command. Relaying orders given to the men on the battlefield and ensuring they follow and complete the task. Their final test to ascend to Commissar is to lead their own assigned squad into combat and ensure all their men under their command survive.Combat Training; Leadership Evaluation; Tactics and Strategy Training; Basic Medical Training
Commissar (Lieutenant)Commissars are the masters of their craft, both in faith and leadership. Their purpose and overall goal is to raise the Guards morale and turn men and women's wills into steel, to conquer the enemies of man. Their word is law, they both strike fear into the hearts of the enemy and fear into the men and women they serve, to ensure they do not falter in faith and to not hesitate carrying out orders by their superiors.The role of the Commissar is to uphold the primer to the highest standard, ensuring the men and women under their watch are wary of its rules and edicts. They are also entrusted with ensuring the faith in the God Emperor is absolute within the regiment, making sure there is no lack of faith and cutting out the weak and cowardice within the guards ranks. They are the first into battle, spear heading charges and attacks, and are the last ones out ensuring all the Guardsmen have made it out.Access to the Rest of the Commissariat Arsenal; Full authority in investigations and prosecutions; Permission to take up Mentorship of a cadet Commissar
Senior Commissar (Captian)Senior Commissars are the highest rank of seniority within the commissariat assigned to the Guardsman regiment. They lead the Commissariat, recruiting and training new cadets to the commissariat, and are the final say in any case of judgement or prosecution. They are the both spiritual leader, and political officer within the regiment ensuring the relationship is within good standing of the other factions the Guard is allied with.The role of the Senior Commissar is to train and assign Cadet Commissars to their Mentoring Commissar. They ensure the relations of every faction under their watch are within good standing with each other and are united under the God Emperor in both purpose and faith. Their authority is absolute in judicial matters and their word is law, they garner the respect of the entire regiment and their fear to never fail or they will face the wrath of the Commissariat.Full Control Over Commissariat Operations and Investigations; Assign Mentors to Cadet Commissars; Keep the Peace and Judge the Weak, Ensure Victory Over Defeat, and let No Traitor or Coward Live

Abhumans

Ogryns
"Brute force not work? It because you not use enough of it!" — Karg, Ogryn Bone'ead
The Ogryn (Homo sapiens gigantus) are a huge and physically powerful Abhuman mutant subspecies of Humanity, Employed by many Astra Militarum regiments the Vostryan Firstborn among them.
RankDescriptionRoleProgression
Young'un (Guardsmen)Coming as a fresh batch of the Astra Millitarium's biggest and strongest shock troopers given to the company smashing and shooting indiscriminately into the enemies of mankind while attempting to understand what they are told.You are the backbone of the Guards gunline you have the biggest frame and the biggest gun to help keep the Lil'uns SafeDont die Lil'un; Don't Shoot Friends; For Da Emperor
Ogryn (Trooper)Facing several deployments and not dying or being torn apart by charging a Heretical gunline the Ogryn has earned his title in earnest and will continue to be the backbone of whatever squad he's assigned to.You have become Familiar with your weapons and your size making sure to not block line of sight and knowing when to let those of smaller stature take care of objectives where you would get in the wayBe able to count up to 6 mishuns; Follow big hat orders; Remember to reload
Ogryn Bull (Specialist)An Ogryn bull is an Ogryn who has seen more battles then any Ogryn could ever count covered in scars and familiar with the heavy equipment he's acquired you are a ruthless and immovable force on the field.Your role is to rather be a ruthless melee combatant repelling any force that would approach your squad or a living piece of artillery laying down shells or explosives at anything that would hurt your SquadUp to 16 and yer smart; Doubled Rations; Command smaller Ogryns around
Bone'ead (Staff Sergeant)Your the Biggest and the Smartest Ogryn around, All the other Ogryns look towards you for orders and all your enemies look away as you charge at them or rip'em apart with your weaponry.You may be the biggest but you have responsibility now your duty is guide and nurture the new Ogryns into the Immovable blocks of muscle they are….and you yourself are free to Murder and maim the enemies of mankind you always haveBiggest one there is means your in charge of'em…If Boss says so
Ratlings
"Little Thieves! Thieves and vagabonds, the lot of them. They're petty-minded, larcenous little subhuman scum to the last. Everyone overlooks it because they can shoot straight and can cook a decent meal. You can't trust them... any of them. They'll steal your chrono if you shake hands with them, and as likely to pick your pocket as praise the Emperor's name..." — Anonymous Imperial Guardsman
A Ratling (Homo sapiens minimus) is a member of a small, loud, hungry and lecherous Abhuman species. Often employed by the Astra Militarum as Marksmen and Scouts due to their diminutive nature.
Ratlings follow the standard rank structure and as thus follow standard procedures.

Quartermasters

"The las don't fly, without supply"
Trained by the Departmento Munitorum these soldiers are the logistical backbone of the Astra Militarum. They are responsible for the ordering, acquiring, storing, maintaining and distribution of Astra Militarum weapons, armor and vehicles.
RankDescriptionRoleProgression
Menial (Guardsmen)The very lowest of the quartermastery. These troops assist the more senior members of the quartermastery with their daily duties. They are relatively low skilled and are easily replaceable. As such, they are more likely to be an attaché on dangerous missions. On said missions they are to act primarily as a supporting element, being mostly focused on field maintenance.Menials are responsible for the vast majority of the grunt work of the quartermasters. Anything from mining, chopping wood, hauling materials and assisting with the forging of new weapons.Application based; Trial rank; Basic forging and maintenance training; Learning the requisition system
Armorer (Trooper)Menials who manage to not only survive the initial hostile deployments but thrive in their duties may reach the rank of Armorer. This title is a distinct honor and as such bears an increase in duties.The duties of an Armorer are more fleshed out than those of a Menial. They are still sent on deployments as attachés, however they are often more directly responsible for executing the orders of Quartermasters or other senior leadership on the field. On base they take up the mantle of maintenance and other sensitive technical tasks. Armorers will begin to gain mastery over the requisition system as they will also be responsible from this point forward for fulfilling any and all approved requisition forms.Vehicle repair training; Fulfilling requisitions; Technical focus/ Medical focus; Leadership potential; Area of Expertise
Quartermaster (Specialist)The cream of the crop of the quartermastery. These individuals have distinguished themselves both on the field of battle as a useful instrument and off the field as a diligent worker. These are the work horses of the quartermastery.The role of the Quartermaster cannot be understated. They are the ones who are most responsible for training not only within their own department, but also the wider regiment at large. Quartermasters are expected to have an extensive knowledge on the arsenal of the regiment and be able to train any individual to reach proficiency with any available weapon.Commitment to Tech/Medical focus; Leadership abilities; Clerical duties; Training duties; Mastery of expertise
Master of Requisitions (Staff Sergeant)An almost entirely clerical role, the Master of Requisitions (M.o.R) is the head of the quartermastery. Every bolt, artillery piece and vehicle is accounted for by this individual. Ideally, a M.o.R would scantily see the field of battle due to their importance to the logistics of the regiment, they are known to take up arms in dire situations though.The M.o.R is responsible for the processing of all requisition requests from their attached regiment. They are also tasked with maintaining an accurate list of all available materials that are available to their department at any given time. Additionally, M.o.R's, being the de facto leader of their department, are responsible for delegating any duties to their underlings and set the standards for the department.Document work; Approving/Denying Requisitions; Interdepartment relations/duties

33rd Deltic Phoenixes

"Storm Troopers work best under maximum pressure, maximum intensity, and maximum danger. When these things are shared with others, they help form a bond stronger than any tie known in the galaxy." — Attributed to an unnamed Tempestus Scion officer
Highly trained group from Ordo Tempestus, the 33rd specialize in hunting down xeno's especially those apart of the Dark Eldar.
RankDescriptionRoleProgression
Scion (Trooper)Scions are the basic bulk of the Ordo Tempestus, highly trained special forces soldiers, capable of completing tasks that are deemed too extreme for conventional forces. Scions are professionals first and foremost, experts with their weapons and gear, they will do whatever it takes to complete the mission no matter the cost.Scions roles consist of small team missions whether that be raids, HVT capture or assassinations, sabotage, intel gathering or vip protections. Scions can also act as shock troopers if need be but only on rare occasions.Complete the mission at all cost; Kill all Xeno's no expectations; Keep it professional; Uphold the standards
FTLFire team leaders, are hand pick Scions within a squad to take control of a fire team. These individuals have shown they are capable of taking charge on a small scale and make critical decisions in the heat of battle.FTL's jobs are to keep the fire teams in line and to keep the fire teams on tracking in order to complete the mission passed down to them by higher command.Leadership on small scale; This is a billet not a rank; Keep the fire teams in line and on task for any missions given
Tempestor (Sergeant)Tempestors is the rank given to the finest of Scions, Tempestors are one rank below Prime and normally take up the role of squad leader within a squad.Tempestors command a squad of Scions, passing down tasks to respected FTLs and making sure the squad as a whole is doing it job and upholding standards.Leadership; 2ndIC of Prime; Training duties; Recruitment permission
Tempestor Prime (Captain)Tempestor Prime is the highest rank a Scion can achieve. Scion who reaches this rank has shown, exceptional standards, committed and dedicated to the mission, and is task with leading the Regiment or Company by example.Tempestor Prime's role is to uphold the standards and duties of the 33rd, making sure that every component within the company is function as should be without micro managing or undermining the lower enlisted ranks.Leadership; Training duties; Enforce the standards